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Bunker Elevator – Puzzle SolutionsOnce you reach the first floor you will notice that the lightning is of different color and soon enough you will have to use an elevator that takes you up and out of the bunker. Go outside the room to find the right angle to see the proper way to solve it.įinal puzzle on the ground floor is solved by looking through both glass panels. For the second puzzle use the blue glass panel inside the room, and for the third use both colored glass walls. For the first puzzle look through the yellow glass outside the room. This is the hint to help you solve the puzzles in that room.
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If you look at it closely you’ll see the flowers behind it change color from their “real” color when you are looking through the panel. Inside that room is a blue glass panel (in the middle). As soon as you unlock the door to the room behind the yellow glass, you’ll realize that there are too many colors for you to separate them into groups with the present maze. You will soon have to deal with three, four or more colors on one panel. Many colorful flowers might distract you and lead you into thinking that have something with the solution of the puzzle panels, but in fact the principle is the same – separate different colored dots with the line you’re drawing in the maze. Once inside you will see panel with different panel dots. This is similar to black/white dot puzzle you probably encountered before near the entry area of the game. You have 4 black and white dots and the point is to have all the squares with different colors separated from each other.
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Greenhouse Color Separation PuzzlesThe first puzzle is found on the door of the bunker. If you found this guide helpful and are looking for help to solve more The Witness Puzzles check out our All The Witness Puzzle Solutions Mega Guide. Usually we give the logic behind the puzzle so you may stop reading and resolve the puzzles yourself, and if you’re absolutely stuck you can use our screenshots to get the final solution. In this guide we’ll show you the solutions to all the puzzles in the bunker and how we arrived to them. The greenhouse is filled with flowers of different color and therefore color plays a huge part in solving the bunker puzzles. Your first task is to gain three pieces of information/leads and discuss with detective Luna, before leaving the apartment block and opening up the rest of the demo.Bunker Trophy in The Witness is obtained by completing all the puzzles and activating the laser beam in a little Greenhouse bunker found at the bottom east part of the island’s huge mountain.
#The witness puzzle solutions swamp full
The demo is available now, with a full release planned in late 2022/early 2023. Will Stanhope's destiny is in your hands. People will remember how Stanhope spoke to them and may respond differently in the future, so consider each response carefully. There is no one approach that works best for all conversations, and Stanhope will need to use all fo them in order to be the best he can be. Stanhope will sometimes be presented with alternative ways to handle a conversation, based on four temperaments: Puzzles can have multiple solutions as you guide the protagonist - Detective Will Stanhope - through the story. It involves searching crime scenes for evidence, combining clues and questioning suspects. "Abscission is a Lovecraftian, story-driven horror point-and-click investigation game. And that won't be necessarily your main problem for long." But you'll have to figure out something about your recent past - in a hurry - because it seems someone wants to kill you. You don't remember *anything * but you think you may be in a hotel room. Paco thinks that they really had a lucky hit.
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If that was not enough, this year ItAdvCon will be held in a luxury location - Villa Apate, near San Luca, Bologna, usually a place for more exotic and prestigious events - and Marco was able somehow to book a room so they'll be able to finish to prepare their speech together and with every possible comfort. The turning point could be ItAdvCon - the Italian Convention for Adventure Games - where they'll be able to showcase their work AND to meet an important publisher that may be willing to put real money on them. Paco is a musician whose dream to start to gain money with his talent and passion seems to have a shot, thanks to his contribution to a thrilling videogame that he's done with Marco Giorgini. Killers, Mad Scientists, Cultists, an Ancient God, a very odd Secret Service - and ItAdvCon.